AI Insights · Timothy · March 2024
Top 5 Sports Games on iOS in Qatar Q1 2024
In Q1 2024, top sports games on iOS in Qatar showed varied performance trends in weekly downloads, revenue, and active users.
In Q1 2024, the top five sports games on iOS in Qatar demonstrated diverse performance patterns. Here’s a closer look at the trends for each app based on data from Sensor Tower.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw a significant rise in weekly revenue, starting at around $2.5K in early January and peaking at about $9.4K in early February. Weekly downloads showed a steady increase, with numbers rising from approximately 475 in the first week of January to around 710 by mid-March. However, weekly active users displayed a gradual decline, dropping from roughly 7.7K at the start of the quarter to about 5.1K by the end of March.
8 Ball Pool™ by Miniclip.com had fluctuating weekly revenue, starting at $2.4K in early January, dipping to $1K by late January, and then recovering to around $2.2K in late March. Weekly downloads showed a positive trend, increasing from about 780 at the beginning of January to roughly 950 by the end of March. The game also maintained a solid number of weekly active users, peaking at around 33.1K in the last week of February before settling at approximately 31.4K by the end of March.
CAPTAIN TSUBASA: ACE from Program Twenty Three experienced varied revenue patterns, starting at $2.6K in early January, with fluctuations throughout the quarter, and ending at about $2.4K in late March. Despite having negligible downloads, the game kept a stable number of weekly active users, maintaining around 900 users throughout the quarter.
Captain Tsubasa: Dream Team by KLab Inc. had a relatively steady revenue stream, starting at $1.1K in early January, with slight fluctuations, and closing the quarter at around $1.3K in late March. The game did not show any significant download activity but managed to sustain a consistent user base.
eFootball™ 2024 by KONAMI showed varying revenue trends, starting at $1.2K in early January, peaking at about $1.9K in early March, and ending the quarter at around $1.2K. Weekly downloads saw a gradual increase from approximately 230 in the first week of January to nearly 490 by the end of March. The game also experienced a steady rise in weekly active users, from about 4.6K at the beginning of the quarter to approximately 5.3K by the end.
For more detailed insights and comprehensive data, visit Sensor Tower.